The battlefield at the start of the game,behind the left hand side building is a Hell pit abomination and a unit of Globadiers.
As I said give a rat a machine gun and you never know....well you do as the rattling gun true to form blows up with its first shot mmmmmmmm dare I roll to fire the Warp lightning cannon!
The Bloodletters come crashing into the Clanrats and Warlord and Battle banner with a second unit in support, the Rat Ogres ready to charge the Bloodletters flank if and a big IF the Clanrats hold there ground
The Bloodthirster swooped up onto the hill to meet the Hellpit Abomination who's random movement took it into combat. The Bloodthirster only managed one hit and the Abomination responded with Avalanche of flesh which inflicted five wounds on the Bloodthirster who then failed all its ward saves. The Greater Daemon was vanquished back to some chaotic realm to answer to its Gods....
The Hell pit Abomination overruns into the plague drones and kills a couple but the Daemons roll well on the stability test and remain in combat while the screamers overrun the Warp lightning cannon thanks to the Skavens poor morale throw, after winning the combat by only one.
The Warlord and Clanrats break from the combat in the first round losing the battle banner but doing what Skaven do best they out run the Bloodletters giving them a chance to rally next turn. In the following Daemon turn the Bloodletters charged again and this time managed to break the Warlord and Clanrats who fled off the table edge.
The Rat Ogres on seen the Warlord and Clanrats break are over come with rage despite the best efforts of their handlers to restrain them from crashing into the Bloodletters second unit curtsy of been frenzied, the result is swift as the Bloodletters win the combat and catch the fleeing ogres destroying them but at the same time exposing their flank to the freshly reformed plague monk horde.
Keeping in track with the rest of the army the Hell pit loses the combat and flees from the Plague drone, it was the last action it was to take part in as it didn't stop fleeing... Although I can forgive it as it had destroyed the Daemonic Lord after all! However my army was shrinking rapidly by the minute.
The plague monks hammered into the flank of the Bloodletters causing heavy casualties, however my Dad for the third time this evening rolled three on two dice for his stability test to remain in the fight although the Bloodletters were down to just their Herald.
After leaving the Globadiers to try a pot shot at a unit of Flesh hounds with his Brass orb which you guessed managed to land on top of himself , the Warlock engineer elects to flee away from the Furies only to be caught and die a I would expect, a none to pleasant death?
After 6 turns doing a grand tour of the battlefield the Doomwheel quite literley rolls into the Screamers who were caught out of position and are destroyed giving the Skaven a little bit more success
The end of turn 6
Well the Skaven managed to survive until the end of turn 6 which in itself is a victory, this despite misfiring most of the time, and fleeing an awful lot and forgetting to even put on my poisoned wind mortar team when I deployed. Killing the Greater Daemon felt sweet as he tends not to die in our games but the daemons still faired well with out him, especially with the Stability tests they were required to take, the Chaos Gods were kind on this occasion.
However on adding up the points the Daemons won by 172 points which just give them a minor victory...... This however in the eyes of the Skaven is a victory to them and my remaining Plague Priest Hero will return to the Great Skaven Council of the Thirteen and relay the story of this great victory and how he managed to bring down the mighty Daemon Lord himself while the Warlord had been a coward and fled the battle at the first sign of trouble!!! Until next time