Last weekend we had another go at fighting a ACW game using pickets charge rules, this time without a couple of rule errors around the command phase which we had done wrong in our previous game. Once again I can only but commend the rules on what turned out to be a cracking game, there was plenty of highs and lows for both sides and in the later stages of the game It looked like I might be defeated using the Rebs as my Texan brigade began to fold like a pack of cards. However I managed to get them to steady there lines just as it looked like they were about to flee the battlefield and fight my way back in the game as the union left flank eventually started to withdraw after some heavy fighting. A stalemate result in the end but this game was anything but a bore draw. I particularly like the command phase and with some clever use of your staff officers you can really dictate how the battle will be fought, that is however if you can get them to deliver their orders which is not always the case ha ha. Pickets charge are definetly a set of rules which you should explore if you are a ACW wargamer, it gives a great feel for the period your fighting and despite the Rulebook being quite daunting when you turn the front page the game is reasonably easy to play. Here are a few photos of the game, this weekend will hopefully see us fighting a WW2 game to give my Russians and Germans a run out..
The battlefield at set up
The far right hand Reb brigade took a few turns to get their orders through and into the actionô
The Rebel attack on the Union held hill on the Right flank
The thin Rebel line in the centre facing the out numbering Union troops who have just received support from the reserve brigade ,as the Reb reserves become hesitant just as they are needed.
The Texans start to give ground as the Union Irish brigade push onto the taken ground after out manouver ing the Rebs