Tuesday, 14 March 2017

I've Been busy painting my latest models for the Walking dead game

Rick Grimmes and his fellow survivors 
Derek and some of his fellow bruisers
A batch of walkers (zombies)
Over recent weeks when I've been able to grab an hour here and there on a evening I have been busy painting all the miniatures I currently have for Mantics walking dead game, this included the expansion pack I bought at York wargames show back in February. The models are really well sculptured and they didn't prove to much of a problem to paint, even for someone like myself who really is just starting out painting models.as I've stated in a previous post I want the look of the models to be vibrant , with bright colours, almost comic like, looking at the models once I'd finished the painting and basing I am very happy with the results, here are the latest models to be painted
                                                        Donna and Jim
                                                  Morgan and his son Duane
                                                         Dale and Allen
                                       Walkers, the Punk and police woman

Aside from painting the miniatures for the game I have been getting stuck into some scenery I purchased from TT combats to use in my games. I purchased a Abandoned apartment block, fast food shop and a filling station. I decided to give the buildings alook of been abandoned for some time by adding scatter flock and tufts to them, I also came up with the idea of the flooring for the buildings, they are self adhesive tiles which I purchased again from the pound shop, the fast food store is black and white tiles where as the abandoned apartment block has a wood lament effect. once again I am happy with the outcome although the gluing side of completing the filling station once again proved a challenge , with me been all fingers and thumbs. I have also finished painting all the scenery from the walking dead booster pack and I have also been doing some alterations to the vehicles I have been picking up from the local pound shop to make them fit in with the surrounding scenery I will be using.
                                       The filling station and police truck
                                     The back of the filling station
                                Abandoned apartment block front

                                                          Fast food store
                                                Complete with a tiled floor

With these new painted models and scenery I had to get a game so I persuaded my dad to venture down mine and have a game. Quite what my dad thought of the game I'm not to sure but he seemed like he had abit of fun, he managed to get Rick bitten but still survived the game and shoot down one of my gang members with his very first shot. Despite by my dads own admission that he didn't have a clue what he was doing he still managed to scavenge the most supplies before the threat level was maxed and win the game, which doesn't say much for my game playing does it 😄
Rick and Jim making a move for the supplies
Derek and Patrick attract the attention of the walkers 
Rick heads for the cover of the filling station as the walkers start to amass around him.

Saturday, 4 March 2017

A fun ECW Baroque game

Last week we managed to grab a game fighting a 15mm ECW battle using the Baroque rule set, which I have already stated in previous blog posts I find to be a excellent set of rules. This time out I took command of the Royalists led by Ruppert and my dad took the role of the parliamentary army led by Mr Cromwell. Our deployments when revealed showed our armies pretty much deployed like for like, my main cavalry body led by Ruppert himself faced off against Oliver Cromwells Ironsides, this in itself should be a tasty clash of cavalry. 

In the centre I had deployed the better of my infantry commands which included the tough Cornish unit and had given these men the task of smashing the parliament centre, my plans suffered early set back as the Cornish unit took a right battering from some seriously impressive musket fire, this really did knock the stuffing out my main fighting unit.
My dad had grabbed the inititive and grabbed the high ground with his infantry command, my command facing this was made up up of mostly raw troops so I decided against a full on frontal attack and engaged in some musketry fire, the hope was that ruperts cavalry command would beat the Ironsides and turn the parliament flank
I was heavily outnumbered by the parliament cavalry on my left flank so I opted to hold the hill just to cover my centre as they engaged the Parliment infantry, fortunately for me my dad had some difficulty redeploying these cavalry due the the hedgerows and couldn't get them involved until later in the game, however his Dragoons proved a real pain as they advanced in front of my cavalry and peppered them with musket fire, my cavalry had little choice but to stand and take it.
Both our centre lines advanced towards each other and engaged in a fire fight for a few rounds, both sides were taking casualties but I was getting the better of this fire fight.
Ruppert and his cavalry made short work of the Ironsides as my dad once again failed spectacularly with his dice rolling when using a cavalry command (becoming a common theme). With Cromwells command broken Rupert now turned his attention to the infantry command on the hill, however a couple of units of his cavalry had got themselves a little impetus in the face of the Parliamentary cavalry routing and had pursued them so they were now out of command and to far away to influence the game any further. 
Back in the centre the Roundhead lines started to thin as a unit of pike and musket broke, in return my Dragoons were routed from the ruined church area
I pushed my infantry command foward in the centre as I could now see the parliamentary cavalry on my left flank starting to get into a position to turn my flank,  one last shot from my muskets caused enough disorder for my pike to charge into the shaken ranks of the Parliment pike.
The combat lasted for a few rounds as a role of destiny from my dad saved the day, however the parliment centre was been pushed further back
The last of the Ironsides cavalry was swept away as Rupert himself led the charge ( Cromwell joined intothe fray to, and if memory serves me correctly He might have been killed in this melee). Ruperts cavalry over ran and were now completely threatening the Parliment infantry.
The Parliment resistance finally give in the centre as my pike now turned the flank on the Parliment centre. My dads second cavalry command had finally got into action and quickly they broke my cavalry command which had been holding my flank under the constant fire from the Dragoons.
I pushed my infantry command foward to attack the hill now that Ruppert had his cavalry in position to charge the Parliment pike in both the rear and the flank, however the Parliment pike were veteran troops and were refusing to give any ground despite the danger they faced.
The game at this stage had reached its time limit just as my dads Roundheads were on the verge of collapse. I was not quite able to completely rout the Parliment army but we were both in agreement that I was winning the game and was awarded a minor victory. The big turning point of the game had been the ease with which Ruperts command had bettered Cromwells Ironsides and this definetly had swung the game into my favour. Great game again and once again the rules made for a fun satisfying afternoon of gaming 😄


Sunday, 19 February 2017

Rome versus Carthage

Our last game we played saw me try my hand at commanding the Republican Roman army against the might of Hannibals Carthaginians using our rule choice of Hail Caesar. I had my troops in three divisions with my cavalry as a single division which was hidden behind the hills on the flank. My dad using the Carthaginians had three divisions of infantry with war elephants and a division of cavalry.

Using the Republican Roman army proved to be a real challenge as the army is predominantly small units, something which I have had little experience of using. I didn't really use my Velite troops to well or in the correct way to be honest but this was more down to miss understanding the correct use of role they played in battles and I over looked the fact that they counted towards your break point, as a result of this I used them way to rashly. However if you can coordinate your attack in close combat, getting a couple of these small units especially the tough fighting Hastati who are dispensable not counting towards your break point, in against the Lybian Spearmen proved to be a serious handful for the Carthaginians to handle, although abit of 'rule rust' saw us over look a few rules such as no combat bonus for charging in against long spears to the front.
Not where your Velites need to find themselves!

My Dad announces a charge against the flank of my Hastari, no chance I reply your going to need to roll a double one... Typically my dad rolls a double one...Charge!!!

Routing the Carthaginians skirmishes seemed like a good idea for the Spanish Caetrati, well for a brief moment anyhow....

The Gauls took their time getting involved in the fighting, deciding to to just stand and watch for most of the game to see how the Carthaginians faired, but when they did decide to join in the fight they did so ferociously as the poor old Spainsh Scutarii were to find out first hand.

I just about hung on for a draw, my left flank had been smashed by the Gauls with the Spainsh allies of the Romans had been broken, however a heroic last stand by a unit of Scutarii stopped the Gauls turning the Roman flank when their was still enough time in the game to have a major impact on the outcome. My cavalry faired reasonably well when they decided to move after failing every command throw for the entire game and were on the verge of breaking the Carthaginian cavalry. In the centre both our armies were still in a strong fighting condition to continue. Plenty of food for thought to take from this game and how to handle the Romans tactically, great game again though!

Wednesday, 8 February 2017

The Walking Dead and a good bit of spending at York VAPNARTAK

Last year in November I purchased the walking dead starter set while at the battleground wargames show and since then I have been busy painting the models and adding some scenery to the game. The game itself is excellent and really good fun, the few games I have ran have all played different although I was using the same characters and scenario, things can get pretty hairy quickly, non more so than my latest game last week when early in the game a turn of a card signalled Pandemonium which escalated the walkers and the threat level alarmingly, if that wasn't enough the following event card signalled the same thing turning the game on its head! 

Rick Grimmes and his son Carl out foraging for supplies. Notice the billboard on the side of the bus stand 😉
Derek (centre) and his side kicks Sandra and Patrick outside the local take away shop. The buildings are all from TT scenics and are really good value for money and are ideal for the purpose of this kind of game
The two gangs set out in search of the loot as the walkers roam the street
All the cars have supplies in them although they may reveal unexpected surprises once searched
A bus stop I purchased, once again from TT scenics 
Derek quickly starts to attract the attention of the walkers as he searches the car
A walker attacks Rick but on their own walkers are not usually to much of a problem to deal with.
Patrick finds himself in a spot of bother as he tries to fend off two walkers with his baseball bat
More walkers enter play as Pandemonium event cards are revealed, Sandra finds herself in a very uncomfortable position  
Rick is swarmed by the walkers and is badly wounded from a bite which has infected him
Patrick is overwhelmed and finds himself returning as a walker
Sandra used her ability to escape from combat and made a dash for the supply box only to attract the attention of a walker who managed to bite Sandra, this bite caused another wound at the end of the turn, turning Sandra into one of the living dead.
By this stage of the game Carl was now testing for his nerve which he kept failing with dramatic effect, he fled into the abandoned building followed by a bunch of walkers, however Rick was just about hanging on in there and after shrugging off the effects of the bite for another turn he was able to move and protect Carl from the attacking walkers. This final move saw the threat level reach maximum ending the game, with Rick and Carl victorious this time as the had scavenged the most supply items, Derek was going home empty handed and without his gang members already plotting his revenge.

I have since added the Days gone bye Atlanta expansion set while at York VAPNARTAK
Wargames Show on Sunday gone which sees the inclusion of a few more characters from the Comic (and tv series) to the game which are already on the painting desk and while I was there I bought a box of the warlord games Zombies as the referenced excellent value for money compared to the mantic zombie booster set which contained the models I already have. I saw the Warlord zombies been used in a excellent participation game of the Walking dead while at the York show, I have copied a picture of the game as I was unsure who it was who displayed the game so if any of my readers attended the show or know which club put the game on could you please let me know as I have a couple of questions about the scenery they used (especially the road system) I didn't get round to asking them on the day. Also at the show I picked up my pre order for my next historical project in the form of 10mm Vikings and Saxons from magister Militum, along with some 10mm Fantsy figures and also from Kalistra some undead cavalry and a unit of knights which I will be using for my blood knights for my Vampires. I also picked up my customary X wing miniture in the form of  the Sabrine tie fighter, I picked up a couple of second hand items for my terminator game, the models were from the Gamesworkshop 40k range, a imperial mortar team which will be ideal for my resistance troops and a necron flying machine which I will use as a terminator flying drone and I also picked up a Humvee vehicle to use for the resistance fighters from Urban Combat. I purchased some 28mm trees for use in the walking dead games and I picked up a new paint brush and a gaming mag, unbelievably I returned home with money in my wallet despite having a really good spend. I thought the show as great, my time there flew by, if I had hung around a little longer I'm sure I would have spent the rest of my money without to many problems 😄
Monday see's the return of the walking dead on Sky fox for the second half of the current series so no doubt I will be influenced into having some more Zombie gamimg fun!

The participation game at York Wargames show, but which club put it on??