Tuesday, 17 January 2017

First Walkers for the Walking Dead game

Been a massive fan of the TV series, I decided Towards the end of the year to take the plunge and buy myself the miniatures game for the walking dead all out war which after a couple of trial games I pleased I did, the game and characters are based around the comic series which At Christmas I received the first omnibus of. I decided to paint the Walkers first, I have deliberately gone for bright colours as I wanted them to have a 'comic' feel about them, I have done the same with the scenery which was bought as part of the booster for the game. The models have been really well scuptured and once painted I think have come up very nice, they are definetly full of character. Once I finish my remaining walkers I will crack on with Rick Grimmes and co.

Sunday, 15 January 2017

Some WW2 Action

After watching the movie A Bridge to far the other day it put me in the mood to want a WW2 game as it had been quite some months since we last had our WW2 armies on the table top. Last year had seen us move away from the battlegroup rules, replacing them with the Ironcross rule set, so we picked 600 points of Germans (me) and Americans (my dad)which give us a decent amount of troops and set about fighting a meeting engagement scenario .
German Stug's and infantry squads ready to advance
A Pak40 anti tank gun and infantry squads taking cover in the woods along with CnC
American GI's advance through the wooded area towards the German position
80mm mortar shells the Ametican positions 
American Infantry dig in around the ruins 
A 75mm Sherman advances and engages the German armour from a distance
A Stug tank becomes a casualty to the advancing Shermans as the Getman infantry move towards the ruined rail station objective
American infantry lay down defensive fire as a Sherman creeps through the woods to support the attack 
The German infantry continue to hold the ruined rail staion despite attracting a lot of American onto their position
The Bridge objective falls into the hands of the Americans as a Sherman is the first to move onto the Bridge crossing the river
More American infantry arrive from reserve late in the day
The German command centre desperately calls for reenforcements 
Three Stug's and a Hetzler are knocked out by the Dhermans having failed to cause any damage on the American Armour

Unfortunately the game ended before we could determine a winner,(the Americans were awarded a winning draw) this was mostly down to the fact that my dad and I were rusty on the rules after a long lay off from them, which led to us having a couple of lengthy stops rule checking during the game. This was a shame as I was really enjoy the game despite the fact I had managed to lose all my armour due to expert Marksmenship of the American Shermans but the stoppages proved worth while as we managed to 'iron out' a couple of rules we had been doing wrong up until now. We have decided to have have another WW2 game next week now that we have the rules fresh in our minds again, but this game definetly tweaked my interest again in WW2

Friday, 13 January 2017

Sector 2..demolition...terminate...scenario

The a resistance force led by John Connor
The Terminator force
With most my Terminator Genisys miniatures now painted and based I decided to set up a game on Tuesday night and rope my partner Catherine Into playing a scenario taken from the Rulebook. The scenario was mission three:demolish which sees a random number of objectives placed on the board by both players (3 in this game), the attacker has to plant a detonator on the objective by been in base contact then in the following turn once they move away from the objective the charge is detonated and the objective is destroyed, by the end of the game the attacker needs to destroy more than half the objectives to win. I had picked a couple of forces of 750points, I took the role as the attacker using the resistance who were led by John Connor, I had Kyle Reece and 4 resistance soldiers in a pick up truck in reserve with the intention of arriving late in the day to help secure the objective, the terminator force included a cyborg infiltrator who is disguised as one of the resistance soldiers who's identity was unknown to me. Both forces had to deploy their troops in opposite corners from each other.

The table top at the end of the first turn
A squad of resistance soldiers move at the double up the edge of the table towards the objective deep in the right handside of the terminator deployment zone.
The main bulk of endoskeletons move towards the centre of the table, two of them were armed with a missile launcher and a flamethrower which is very deadly in the game of terminator once they get into range.
John Connors infantry squad move into the ruined buildings to meet the terminator advance, the missile launchers position themselves on the higher floors and engage the oncoming endoskeletons with plenty of sucess.
Another squad of resistance soldiers run towards the only objective in my side of the table, by the end of turn three I destroyed the objective without much resistance from the terminator force , one down 
With the sniffer dog approaching the cyborg infiltrator revealed itself amongst the squad led by John Conners lieutenant who was attacked immediately, somehow the infiltrator failed to cause an damage in the close combat allowing the lieutenant to escape.
At the start of turn 4 I announced my reserves would arrive, a D20 roll of 6-20 would see them arrive safely, 2-5 would delay them two moves and a 1 would destroy them before they arrive! Heart in mouth I rolled the dice..15 they arrived safely. Their arrival position was randomised and much to the horror of Catherine I rolled the corner right next to the objective in the terminator deployment zone, all I needed to do now was to jump out the pickup truck , open fire and destroy the endoskelton and spider dog to claim the 2nd objective and claim victory!
After a massive fire fight in the centre of the table the resistance missile launchers had cleared a path through the endoskeletons to open the way to the third objective, with the news of the arrival of Kylee Reece, John Connor and the remains of his squad dashed towards the third objective defended by the terminators behind the barricades deep in their deployment zone, this was now a race against time..
'Hasta la vista baby' as a terminator crawler has a couple of plasma rounds blasted into it as John Connor crosses the street rubble
Kylee Reece gets his squad to spread out so the flame cannon mounted spider dog would be less effective after it had previously accounted for 3 resistance soldiers in a single shot in a earlier attack on the objective. Despite firing at point blank range every single shot counted for nothing as the terminators high armour/resolution proved to resilient. More importantly the terminators were still in a position to defend the objective at the end of turn 4.
The red lights in the the eyes of the cyborg infiltrator go out after a lucky shot from remaining resistance soldiers plasma rifle.
With the second objective still contested a squad of resistance fighters make a desperate attack onto the third objective but are quickly gunned down crossing the open ground, only 1 from the 4 remained 
Kylee Reece ordered his squad to move into base contact and plant the detonators on the objective after a round of lucky shooting managed to destroy two endoskeletons and the spider dog who's resolution test failed this time round. However it was now the end of turn 5, with only one of the three objectives destroyed a roll a 4 on a D4 would see the game end and victory go to Skyet and the machines.....PHEW!!, a dice roll of 2 saw the game continue, if I managed to gain the tactical edge and  roll at least one activation on the fate dice I would be able to detonate the second objective and win the game and the terminators would be helpless to stop this.....
And that's exactly what happened, the luck of the dice saw me get the tactical edge and activate John Connors lieutenant (who escaped the clutches of the cyborg infiltrator) moved away from the objective and detonated it, destroying it. Unfortunately a resistance soldier was sacrificed as the objective was destroyed but it was a sacrifice for the greater good in the war against the machines.
With the sound of the large explosion signalling the second objective been destroyed, John Connor abandons his assault on the third objective and retreats under the cover of the supporting missile launchers who had more than proved there worth during the course of the game. The few  remaining endoskeletons tried to stop the resistance retreat but to little avail. At the end of turn 6 a D6 roll of a 4 ended the game, with two out of the three objectives destroyed it was, with a large slice of luck, a victory to the resistance in there war against the machines. The main turning point was the arrival of Kylee Reece who like in the movies arrived exactly were he was needed, on another day he could have arrived on the opposite end of the table which would have seen victory surly go to the machines, termiator  genisys is proving to be a fun game to play and has definetly grown on me the more I have played it, there is plenty of scope to the game to invent some narrative scenarios which will only add to the fun of the drama in the game.

Thursday, 5 January 2017

A fantasy start to the new year

Our first game of the year saw a fantasy battle as I got to try my hand for the first time using Mantic games Kings of War rules useing my dads Orcs & Goblins and Dwarf armies in a pitched battle scenario. I had read through the rules on a few occasions over the Christmas holidays so I had a fair idea how the rules would play, obviously the game was a good trial for me to see how certain units would fight and how effective shooting and spells etc would be along with which enemy units to try best avoid as your likely to get a good hiding! Unfortunately for the dwarfs on this day I was in command of them and they ended up on the wrong end of a server defeat. The game was fast and easy to play, and the rules were fun enough to feel like it was a fantasy game, it can be be abit hard when it's your opponents turn as they do all the dice (and lots of them too!) rolling while you just have to sit and take it, but at least if your troops survive you know you get to make immediate pay back in your turn. I'm looking foward to play them again as I now have a better idea of fighting capabilities of certain units and next time I fancy my undead army will make an appearance. Here are some photos of the game...
The centre of the dwarf lines deployed in front of the river
A giant and Trolls, lots of trolls 
The massed ranks of the Greenskins hordes
The Orc and Goblin flank was very mobile in the form wolfriders and chariots and Orc boar riders, particularly the quick moving and shooting ability of these troops.
Dwarf Berserker riders charge into the the goblin hordes as they cross the river
The Ironbelcher Organ gun tries to slow the advance of the on coming Trolls and giant as the Bulwarkers unleash there throwing mastiff at them, all to no avail 
In true Berseker fashion the red headed dwarfs get stuck into the action
And not wanting to be undone by the Red headed kin the second unit of Beserkers charges the oncoming Orc horde intent on finding a glorious doom
The Bulwarkers brace there spears as the giant and trolls come crashing into their ranks
The presence of the Dwarf battle standard helps to keep the warriors in the fight against a vicious attack from the orc horde
The Dwarf riders are cut down as the they are flanked by a unit of bouncing squigs, been flanked leads to double the amount of attacks...ouch
Things start to take a turn for the worse as the dwarf Beserkers don't quite rout the horde of goblins and find themselves flanked by a unit of Goblin wolfriders.
The main action sees the dwarf warriors just about holding the line as the giant jumps and down on top of the poor old organ gun
Just about every warrior, creature, wizard are engaged right across the battle line, cracking stuff!!
The heroic dwarf King (or foolish) charges the lumbering giant and proceeds to start to stab him in the toes as a troll Brusier and troll horde ready themselves for the Ironclad warriors and giant bear counter charge
Over running the Bezerkers the wolf riders crash into the flank of the earth elements along with a charge from a giant, note to ones self, double dice flank attacks are nasty so don't let it happen!
Against the odds the dwarf King survives the Giants return attacks but the collapse of the ironclad warriors sees my dwarf army well beaten and I conceded defeat.