Saturday, 8 April 2017

A little bit of kings of war action as the undead arrive......

Our last game saw a fantasy clash and a first outing using Kings of War for my undead army. They were opposed by my dads dwarf army in a straight up pitched battle which as can be expected from this rule set was a pretty brutal affair with lots and lots of destroyed units. Neither side could quite get the victory in the time we had but it was a mighty close game and a draw was a fair reflection of the action. The undead faired pretty strongly, they are slow to get into the action which they are in other rule sets , which can be frustrating but once they reach the enemy they can be very durable in melee and have some good units which can be very hard hitting. The game was was a nice change from the norm and next time we are going to try one of the scenarios in the kings of war book to add a tactical element to the game. Here are some photos of the action....

The set up
Undead catapult looks to launch its screaming skulls among the massed ranks of dwarfs
The dwarf elite body guard and organ gun
Troll slayers await their doom along side the rock elements
The over eager  werewolves try to swarm the steam tank for reasons they only know and pay the price as the trollslayers and dwarf cavalry (yep cavalry) counter charge with devastating effect
These dwarfs cavalry fair less well against the might of the blood knights and supporting undead cavalry
The troll slayers fresh from victory over the werewolves charge into the massed phalanx of undead Spearmen along side the rock elements as the stream tank stumbles foward into to the unfortunate Gouls 
The hard hitting Wrights prove more than a match for the rock elements
The undead  finally reach the dwarf battleline as the wraiths and soul readers charge Home
The lumbering zombie leigion finally overruns the flame belcher as the trollslayers finally have the chance to unleash their rage and meet their doom as the mummies enter the scene
The dwarf horde struggles to hold the wraiths and vampire Lord at bay
The Dwarf Lord charges in to inspire his shild bearers to glory
The rock elements are completely surrounded as the undead magic surges the mummies foward
Although they die easily a(for a second time 😄) the massed ranks of zombies pins down the trollslayers and dwarf horde for a number of turns
As do the rock elements who are quite literally chipped away at by the surrounding undead units
The remains of the dwarf army become surrounded in the centre as the vampire and dwarf lords battle each other in a challenge
The end of the game, with a lot less troops on than when we started 😄

Monday, 3 April 2017

Salem Church 1863


Time has been sparse at the moment due to a multitude of things so I have fallen behind in keeping my blog updated, so before I watch the last episode of the walking dead I have made myself a cuppa and with Robert plant live playing away on the sky box I am going to write up a quick report of the ACW game my dad and I played a couple of weeks ago. As the post title says we fought the battle at Salems church 1863 taken from the Blackpowder supplement Glory Hallelujah and of course using Blackpowder rules. We used the troops my dad has available so for the eagle eyed amongst my readers the Irish and Texans weren't present at the battle on the day but to make up numbers they would be this time, but obviously they were to be treated as regular infantry. Always one to be a sucker for punishment I decided to use the Confederates, with my first division been exhausted and only able to make one move a turn and been outnumbered by the union this would prove to be a tough ask. The game lasts for seven turns with the winner been the side who can inflict the casualties onto the other side 
 

How the armies looked on deployment, another division was to enter play on the unions first turn central behind the union centre. The wooded area on either flank would only allow a single move at half speed per turn, I put one of my exhausted brigades in the woods on my left flank hoping that I maybe able to outflank the union line.

My out flanking plan didn't quite materialise as a result of failed command rolls, a blunder and the half speed movement, they did become involved late in the game but 2 regiments from the brigade failed to get into the action, in hindsight I had wasted these troops.
The church in the centre of the battlefield was about as far as either of our lines got to each other as over the course of the seven turns the game lasted this open ground became a killing field in a deadly fire fight which proved costly to both sides
My reserve brigade from the second division, the plans were to wait till the fire fight had begun with the front line troops and reenforcements the line were needed, however as the next photo will demonstrate they were quickly needed else where on only move two of the game.
Yep a BLUNDER! The divisional commander cocked up big style and sent a full four regiments back two moves away from the front line leaving a colossal hole in my battleline, with my dads eyes lighting up at the prospect of the mayhem he could cause due to this action I had little choice but to commit my reserves to plug the gap, so much for plan A!

The fire fight rages across the battlefield

By the half way point it was clear that neither my dad or or I were going to be able to push home any advantage we thought we might have as both our front line troops were pretty shot up, this battle was turning into a battle of nutrition and who had the bigger balls to stand the longest under the heavy fire we were both receiving 

My first brigade of the 2nd division returns back to the front line to lend its support in the fire fight. I was unable or should I say reluctant to advance past this point as my dad had brought up the union artilley to cover his now retreating front line,  My rebs had already been shot up in the previous fire fight with the retiring union infantry brigade so to say the sight of them double gunned batteries was off putting has to be something of a under statement  😄

The fighting round the church briefly swung in my favour as the front line union brigade was broken, but unfortunately for me before I could press home my advantage my dads whipped troops remained were they were with a number of sucessful morale rolls and in turn broke my leading rebel brigade, this pretty much rendered this side of the battle a stalemate.

A second union brigade is broken but there was another full strength brigade ready to deploy in its place, however with only one turn remaining as was now 2-1 up on broken brigades, victory was in sight................
........But alas not to be as a second brigade broke under some withering fire from the boys in blue and by the end of turn seven both our armies had suffered the same number of broken brigades declaring it a draw.

This game turned out to be a desperate fire fight meaning it was a tough call for either side to claim a victory but more so I feel for the rebels, the way the battlefield is with the woods on either side led to our troops getting bottle necked into fighting through the centre as it would done in the real battle on that day back in 1863. It was still another cracking game from a period which is taking to me more and more each time I play it and definetly using the Glory hallelujah supplement helps to give a solid period fell to the game IMHO. 

Tuesday, 14 March 2017

I've Been busy painting my latest models for the Walking dead game

Rick Grimmes and his fellow survivors 
Derek and some of his fellow bruisers
A batch of walkers (zombies)
Over recent weeks when I've been able to grab an hour here and there on a evening I have been busy painting all the miniatures I currently have for Mantics walking dead game, this included the expansion pack I bought at York wargames show back in February. The models are really well sculptured and they didn't prove to much of a problem to paint, even for someone like myself who really is just starting out painting models.as I've stated in a previous post I want the look of the models to be vibrant , with bright colours, almost comic like, looking at the models once I'd finished the painting and basing I am very happy with the results, here are the latest models to be painted
                                                        Donna and Jim
                                                  Morgan and his son Duane
                                                         Dale and Allen
                                                                  Liam
                                       Walkers, the Punk and police woman

Aside from painting the miniatures for the game I have been getting stuck into some scenery I purchased from TT combats to use in my games. I purchased a Abandoned apartment block, fast food shop and a filling station. I decided to give the buildings alook of been abandoned for some time by adding scatter flock and tufts to them, I also came up with the idea of the flooring for the buildings, they are self adhesive tiles which I purchased again from the pound shop, the fast food store is black and white tiles where as the abandoned apartment block has a wood lament effect. once again I am happy with the outcome although the gluing side of completing the filling station once again proved a challenge , with me been all fingers and thumbs. I have also finished painting all the scenery from the walking dead booster pack and I have also been doing some alterations to the vehicles I have been picking up from the local pound shop to make them fit in with the surrounding scenery I will be using.
                                       The filling station and police truck
                                     The back of the filling station
                                Abandoned apartment block front

                                                          Fast food store
                                                Complete with a tiled floor

With these new painted models and scenery I had to get a game so I persuaded my dad to venture down mine and have a game. Quite what my dad thought of the game I'm not to sure but he seemed like he had abit of fun, he managed to get Rick bitten but still survived the game and shoot down one of my gang members with his very first shot. Despite by my dads own admission that he didn't have a clue what he was doing he still managed to scavenge the most supplies before the threat level was maxed and win the game, which doesn't say much for my game playing does it 😄
Rick and Jim making a move for the supplies
Derek and Patrick attract the attention of the walkers 
Rick heads for the cover of the filling station as the walkers start to amass around him.

Saturday, 4 March 2017

A fun ECW Baroque game

Last week we managed to grab a game fighting a 15mm ECW battle using the Baroque rule set, which I have already stated in previous blog posts I find to be a excellent set of rules. This time out I took command of the Royalists led by Ruppert and my dad took the role of the parliamentary army led by Mr Cromwell. Our deployments when revealed showed our armies pretty much deployed like for like, my main cavalry body led by Ruppert himself faced off against Oliver Cromwells Ironsides, this in itself should be a tasty clash of cavalry. 

In the centre I had deployed the better of my infantry commands which included the tough Cornish unit and had given these men the task of smashing the parliament centre, my plans suffered early set back as the Cornish unit took a right battering from some seriously impressive musket fire, this really did knock the stuffing out my main fighting unit.
My dad had grabbed the inititive and grabbed the high ground with his infantry command, my command facing this was made up up of mostly raw troops so I decided against a full on frontal attack and engaged in some musketry fire, the hope was that ruperts cavalry command would beat the Ironsides and turn the parliament flank
I was heavily outnumbered by the parliament cavalry on my left flank so I opted to hold the hill just to cover my centre as they engaged the Parliment infantry, fortunately for me my dad had some difficulty redeploying these cavalry due the the hedgerows and couldn't get them involved until later in the game, however his Dragoons proved a real pain as they advanced in front of my cavalry and peppered them with musket fire, my cavalry had little choice but to stand and take it.
Both our centre lines advanced towards each other and engaged in a fire fight for a few rounds, both sides were taking casualties but I was getting the better of this fire fight.
Ruppert and his cavalry made short work of the Ironsides as my dad once again failed spectacularly with his dice rolling when using a cavalry command (becoming a common theme). With Cromwells command broken Rupert now turned his attention to the infantry command on the hill, however a couple of units of his cavalry had got themselves a little impetus in the face of the Parliamentary cavalry routing and had pursued them so they were now out of command and to far away to influence the game any further. 
Back in the centre the Roundhead lines started to thin as a unit of pike and musket broke, in return my Dragoons were routed from the ruined church area
I pushed my infantry command foward in the centre as I could now see the parliamentary cavalry on my left flank starting to get into a position to turn my flank,  one last shot from my muskets caused enough disorder for my pike to charge into the shaken ranks of the Parliment pike.
The combat lasted for a few rounds as a role of destiny from my dad saved the day, however the parliment centre was been pushed further back
The last of the Ironsides cavalry was swept away as Rupert himself led the charge ( Cromwell joined intothe fray to, and if memory serves me correctly He might have been killed in this melee). Ruperts cavalry over ran and were now completely threatening the Parliment infantry.
The Parliment resistance finally give in the centre as my pike now turned the flank on the Parliment centre. My dads second cavalry command had finally got into action and quickly they broke my cavalry command which had been holding my flank under the constant fire from the Dragoons.
I pushed my infantry command foward to attack the hill now that Ruppert had his cavalry in position to charge the Parliment pike in both the rear and the flank, however the Parliment pike were veteran troops and were refusing to give any ground despite the danger they faced.
The game at this stage had reached its time limit just as my dads Roundheads were on the verge of collapse. I was not quite able to completely rout the Parliment army but we were both in agreement that I was winning the game and was awarded a minor victory. The big turning point of the game had been the ease with which Ruperts command had bettered Cromwells Ironsides and this definetly had swung the game into my favour. Great game again and once again the rules made for a fun satisfying afternoon of gaming 😄