Friday, 30 September 2016

Off to Donnington park



Early tomorrow morning my dad and I are heading south to attend the Derby wargames show held at donnington park, a venue I used to take my tent with me to camp  for the weekend with 60000+ metal heads for the monsters of rock or Download festival as its called now. It's a show I look forward to, second only to the York show earlier in the year. I'm particularly looking foward to tomorrow as it will be only my second convention I have been able to attend this year for a number of reasons. I have sold off some of my surplus WW2 German tanks and figures so I have enough money to have a decent spend, what I am going to buy I have absolutely no idea but having a look at the trade on show I'm sure I will find something that wets my appetite. 

Action from a recent Blucher game between our French and British 10mm armies
French light cavalry from my 10mm collection

I am also going to make a conscious effort to view as many of the games as possible as a few of the   demonstration games are of a historical period that interests me, in particular the napolionic games on display I'm keen to see. My dad and I are going to note our favourite games in order to see how it compares to each other. 

My dads British holding back the French attack columns

So I've got my bait ready in the fridge and my rucksack sorted, all now is to get a early(ish) night ready for the early morning alarm going off, although I probably won't get that much sleep as I'm excited for the day out (sad I know but hey I'm a big kid really 😄) . Hopefully the show lives up to my expectations which I'm sure  it will!


Thursday, 29 September 2016

Down town gunfight


I had a couple of spare hours on my day off work this week so I popped up to my dads for another attempt at trying dead mans hand. We picked our gangs at 21 reputation points per side and used a scenario from the book, I took control of the Lawmen and my dad decided to use the desperado gang

The bad guys enter the town and catch the good guys by surprise while the Desperado big boss enjoys a cigar at the tobacco shop. (Expecting his men to do his dirty work and kill that pesky interfering sheriff) 

 The Desperado big boss is attacked by a couple of deputies who shoot up the tobacco shop with their pistols, not hitting to much else mind but at least they let him know they were there!
The law men's Marshal calmly walks across the town gunning down the Desperado foot soldiers
The effects of a gun fight sees two lawmen and two desperado skilled, but at least the cattle survived the cross fire
The Yellow bellied Desperado boss loses his nerve and rides away from the town with the remains of his gang, obviously his henchmen had really let him down been unable to kill the towns sheriff  so he thought it best to return at a later date with a gang who maybe up for the job. (A more likely reason is that the local Marshall had proved to be as tough as old boots and the Desperafo boss just got the hell out of town before he ended up in a gun fight he would not win)
Safe to now come out of hiding the local town folk congratulate the Sheriff on driving the evil desperadoes gang from town......well at least for the time bring

I have quite taken to these rules and definetly they have a fun eliminate to them which to me was important when undertaking this small side project.  I will now have to watch the magnificent seven remake and the upcoming West world to series to swat up on some  cowboy  lingo 😄


Saturday, 24 September 2016

Ireland late 16th Century

Our latest game last weekend saw me fight with the Irish army of around 1570+ in a pitched battle against the invading English army using Pike and Shotte rules. Although I am familiar with the rules I have zero knowledge of the conflict so my dad was King enough to give me a few pointers on how to fight tactically with the Irish army. I tried to use the cover presented on the battlefield as much to my advantage as possible, to give me a solid defensive line and allow my dad fighting with the English to advance onto my position, this in its self was was tricky for me as normally I can be quite aggressive in attacking when wargaming, so I was itching to just jump over the hedges with my Gallowglass troops and charge head long, double handed axes and all into the deep ranks of English pikemen (which would not be a good idea mind you). However I stuck to the plan and I just about managed to hang on to a draw as a couple of my brigades became broken, my dad definetly was getting into a position to win the game and would have but for a late charge from the Gallowglass troops in the centre who broke a English brigade and reclaimed there lost position around the hedgerows. The game was definetly interesting and different from the normal games we play and definetly fighting with the Irish was a challenge. I'm not going into a blow by blow account of the game but I'm sure the photos will tell their own story......

The English battle lines in the valley
Irish Light brigade (Kern) in reserve on the hill, they would be called upon late in the game
Gallowglass brigade in a strong defensive line
The English army advances onto the Irish line
The Irish light cavalry Harass the English's slow advance over the fields 
English halbadiers attack the Irish defenders in the centre of the battlefield
The Irish are pushed back from the hedgerow as the English advance gathers momentum 
The commander of the Gallowglass troops orders a follow me to hold the crumbling centre
The Irish kern brigade comes down from the hill to try and protect the left flank
The Irish cavalry await any break through by the English from the top of the hill, ready for action if called upon
The Gallowglass troops get the better of the attacking English brigade which eventually becomes a broken brigade and retreats.
Led by the General him self the English knights run a mock as the Irish left flank collapse with some rather shocking morale tests
The English Halberdiers push deep into the enemy lines breaking the Irish brigade opposing them
However,despite been broken the Irish manage to pass their morale over the last two turns of the game to remain locked in combat stopping the English of a certain victory.
Just about managing to hold on the Irish force claims a very nervy draw as the game comes to a close



Saturday, 27 August 2016

Rogersville ACW scenario


                                                            Rogersville
                               ACW scenario from the old 'Miniture Warfare'
Before I went away on holiday for a week from which I have just returned I managed to grab a game against my dad using Blackpowder and the supplement Glory Hallelujah to fight a scenario my dad had dug out from his mountain old magazine clippings for the ACW. I had hoped to write a report before I went on holiday but this proved to be impossible so I have uploaded the photos of the game with out much of a blow by blow account of the game as frankly I can't remember everything 😄. What I do recall is that it was a very close game which myself as the Union player managed to win as I just about, and I mean just, took control of the town and hold it till the time ran out. Both our armies were very much on the brink of defeat due to broken brigades but thanks in large to the Irish brigade I hung on in there. My dad suffered some bad command rolls which pretty much accounted for the non participation of one of his infantry brigades on the far right flank which he could just not get to move. Early in the game my morale saves were poor and I quickly lost a brigade in the centre but fortunately the Irish brigade were next to them and steadied the centre of my battle line before taking the town from the Rebs. My dads Texan brigade fought hard and were unlucky not to regain the town late in the game before they too started to suffer heavy casualties. I also managed to kill the Rebel general who was shot by a sharp shooter from one of the Irish regiments, the first time I have managed this since we started playing the glory hallelujah supplement! It was another great game, brutal and hard going trying to keep your troops from becoming shaken, but this is what makes the game interesting, also it put an end to a poor run of performances from myself of late!

A Rebel infantry brigade enter the battlefield
Aunions Infantry brigade rushs in March column to try reach the town before the Rebs 
Union cavalry quickly dismount and secure the farm ranch on the left flank
The rebel forces deploy into line as they reach the outskirts of the town
The confederate cavalry dismount around the farm area on their left flank
The union troops still in March column with the sharp shooters scouting ahead
The fight over the town sees early rebel sucess
However the unions reinforcements  arrive and start to drive the rebel troops back from the town
The Irish brigade deploy ready to assault the rebel defenders in the town
The Texan brigade deploys and launches a hard attack against the union centre which sees one Union brigade break 

The Rebs ready themselves for the union attack
The Irish brigade over come some weak rebel shooting and charge into the defenders
With the Irish brigade in full attack the supporting union infantry brigade advances through the other side of the town, eventually breaking the confederate brigade, although it was very close to breaking its self
The Irish brigade is victorious and routs the rebel defenders before it rallies in the town to face the threat from the Texan brigade
Some serious fire fighting between the Texans and the Irish erupts but neither of these elite troops takes one step back.
A final attempt to break the Irish is repulsed and the reamain in control of the town as the game reaches its end
The final position, a Union victory!
This is a picture from the New York Times in the week after the battle showing the Irish sniper been commended for his brave actions and damm fine shooting in bringing down the Rebel General in the newly held Union town of Rogersville.
                                                   
                                                         The New York Times 
VICTORY!!! See's Rogersville in Union hands as Rebel General Falls to the bullet of Paddy O'Leary of the 1st battalion of the Irish brigade



Sunday, 21 August 2016

Marlburian/War of Spanish Succession Blackpowder game


Our last game saw my dad and I fight a Marlburian/War of Spanish Succession game using Blackpowder rules with some amendments for this period. Last time out I was defeated using the British in a very closely contested game, so this time I used the French, however the end result was the same and I was defeated, although comprehensively this time by my dad and his British. I started the game well and caused a lot of disorder and casualties amongst one of the British centre brigades, especially from my first volley fire but I couldn't quite get the final casualties to break the brigade. However this did not last and I suffered from having some very inept brigadiers (we randomly rolled their levels before the start and I rolled an arlarming number of 1's resulting in over half of the brigadiers been of a level 7). This really hindered my attempts to rally my batallions as they were for the best part within 12 of the enemy meaning I required a score of 6 or under on 2d6, and this really didn't happen at all despite numerous attempts, in contrast my dad managed to rally his troops when they were on the verge of becoming shaken, this is vital in Blackpowder games. I lost my French cavalry early meaning I had to turn my Bavarian brigade to oppose the threat on their flank from the English cavalry, this enabled my dad to attack my centre with 2 brigades against my one which unsurprisingly I lost. On my right flank I had no cavalry opposing my Dragoons but I was unable to get the three regiments to move (yep a command value of 7, thus dropped to a 6 as well when he fell casualty) so could not exploit the facing Austrain brigades flank. When I did get them to move i was reckless with them and wasted the brigade and got them pretty shot up. So despite not been the greatest of performances from me we both enjoyed the game and as usual Bkackpowder was fairly ruthless at times and it was a nice looking game to, I think it is a very attractive period to play.
 
French Currasiers in support of one of the French infantry brigades.
Despite drawing a map of our deployment, My dad deployed a mirror image opposite me with his Currasiers in support of a central infantry brigade, father like son!
Two brigades of English cavalry 
Another central English infantry brigade and artillery
The initial advance of my French centre saw me take the centre of the table
The Irish brigade occupy the church on the right flank 
The Austrain brigade await on the hill opposite the advancing Irish and (quite stationary) French Dragoons
4 battalions of French infantry led by the CnC advance towards the hill line
Once they reached the high ground  they engaged in a fire fight with the English centre
Somewhat unfortunately after I managed to shake a English infantry battalion they were forced to reteat, This opened up a clear path for the Austrain Currasiers to charge into the French infantry who after a dismal stand shoot reaction turned and fled opening a rather scary looking hole in my battle line with two more regiments of Austrain Currasiers lurking very menacely in the background 
With the French cavalry been quickly dispersed the Bavarain brigade had to turn from the centre to face the threat of the English cavalry
The English line starts to move forward as the French centre starts to waver under some very aggressive artillery and musket fire 
The Bavarian brigade becomes stretched as it is attacked on two fronts, however they dug in and held their ground 
The French Currasiers managed to move into the alarming hole in the French infantry line and managed to quell the threat from the Austrain cavalry although it left the currasier brigade on the verge of been broken
After a few rounds of failing to rally points of their morale the Irish brigade is broken after seemly having the upper hand against the Austrians  
Enough is enough for the FrenchGeneral and he orders the French centre to retreat after the brigade is devastated from the English cannon fire in particular which resulted in two battalions flee from the battle field  
The final position, the yellow markers under the brigadiers represent a broken brigade, basically I had lost my entire right flank and centre.