Saturday, 13 May 2017

New rules for our ACW games??.......

Last weekend I played my first game of my dads latest rule set addition for ACW , Pickets Charge. I must admit I was alittle daunted at first as we have been juggling around with a fair few rule sets for this period and there was a feeling of 'oh no not again' and after my dad briefly ran through the rules it felt a lot to take in. However these fears were quickly dismissed after a few turns and I quickly adapted  to the rules and the game mechanics, which I have to say are very very good. The game flowed at a decent pace with just the odd reference to the rules as my dad himself is just getting to grips with them, even by the last hour of the game I was already remembering scores required on the dice to hit and factors etc. 

The 'old lags' holding the union left
The Texan Brigade on the March 
Heavy Fire fighting over the cropped fields
The command phase works very well, it almost had a feel of Blucher about it and on more than one occasion I was left with none to many staff offices to carry out the orders, really making you think had about how exactly you use your orders and where to focus your attack or defence. There is also the seeing the elephant rule and the (for short as I can't remember the full name) 'Dipity' test which as I found out much to my horror can have a devasting effect on your troops which really add a nice touch to the game, in one example a regiment my dads green Rebs really excelled in their round of firing and found themselves under the belief they were now a crack unit gaining the benefits from this rule. Elite troops worked well with their extra shooting dice and better morale but importantly they weren't  battle winners on their own as sometimes I have found with other rule sets can happen when they are given to many 'special rules'.
The Rebs form a defence line along the picket fencing
The Texan brigade in the thick of the action against the iron brigade
The union line faltering under pressure from the Rebs
So all in all I liked everything about these rules, possibly I might have found the sniper team to be a little to effective but you don't mind when it's working for you 😄. Our game although a trial game was definetly tilting in favour of my dads Rebs as we drew to a close of play as my staff office dice started to desert me at a crucial time in the game really putting me on the back foot. I have very kindly been bought a set of the rules which over the course of the weekend I will be having a good read through so there will be no excuses next time out...
The final picture is of this lovely little train my dad purchased from eBay which makes a nice addition to the scenery of the game...all aboard.....


  1. 10mm I assume? I know you quite like Black Powder rules. Could PC replace that for you? I get the impression that one of the main differences is that in BP, bad rolls can keep a formation out of action - Period! while with PC, you do at least get the chance to throw staff officers at a unit to increase their chances of being more certain to activate at your critical points, is that a fair assessment?

    1. Hi Norm,
      Yes your correct in thinking 10mm, and yes Pickets charge is going to be our rules to use now, however maybe if we were to fight large scale games Blackpowder will still probably be used for their simplicity as we all enjoy Blackpowder still, it's just PC just had a better feel for the period and gives you more tactical problems than Blackpowder. You can still find entire brigades out of action through failed command rolls but as you stated you use your staff offices to bolster the chances of the said order getting through. This is where it gets tactical as certain orders use more than one staff officer and you find yourself quickly running out of them and remember they are not guaranteed to pass, so putting all your eggs in one basket can back fire on you, but if sucessful the advantages can be telling, the rules are well worth a check out in my opion

  2. Great game, and a great set of rules.

  3. I have just published my own set of ACW rules, Fighting Brothers.