Saturday, 6 July 2013

Warhammer fantasy a clash of the Dark forces

Tonight's game saw a Warhammer game between a host of Daemons verses a Dark Elves force. The game was a 2500 point affair.The terrain had two magic Bane Stones on the left hand side of the table, two mystical forests, a swamp which was dangerous terrain but gives units in it a regeneration save and a hill on the right flank centre table.
The battlefield on deployment after we rolled for a scenario which turned out to be a dawn attack so our forces deployment was determined by a dice role, most of my dark elves strength was in the centre and right flank where the daemon army had most of there hard hitting units on there right flank.

A unit of plague bearers supported by a great unclean one and Epidiemus who's ability to improve the strengths and toughness of all Nurgle troops when successful poisoned attacks reach a certain number proved to be a real pain....note to ones self is to kill him in future games ASAP!
Plague drones hover behind a unit of Tzeench flamers
The bolt thrower finds itself in the thick of a fungus wood as a War Hydra advances towards the Deamon host
Under the towering Bane stone The Witch Elves frenzied by blood lust charge into the nurgleing swarms killing three stands but theDaemons hold their ground as Tzeench screamers swoop to the flank
The War hydra fresh from killing the Nurgle beast in a Beserker state after loosing its handlers chargers into the Plague Drones
After over coming the swarm the witch elves charge into a unit of Plague bearers as Epidiemus leaves his unit as a war Hydra approaches
The Great Unclean one readies to charge into the witch elves flank as the combat between them and the Plague Bearers continues. In the challenge between the Death Hag and the Plague Hearld the hag strikes down her foe.
Dark elf spearman reform on the hill
The war hydra falls to the drones as the increased toughness prove to much for the war hydra to overcome.The Plague Drones reform to face the Highborn on the Dragon who they charge,after one round of combat the supposed Highborn and Dragon flee....luckily he out ran(or flew) his pursuers
Screamers hit the flank of the the repeater crossbows who the run down after a couple of rounds of combat
The plague bearers and Unclean one break and run down the unit of Witch Elves
The furries are frustrated by the bolt thrower crew over a few rounds of combat before the are vanquished back to the realms of chaos

As predicted by myself the Dark elf sorceress attempts one to many spells and ends up in a puff of smoke rolling irresistible force and miscasting,the attempted spell failed to even mark the advancing plague bearers oh the joys of magic!
The full unit of spearman advance towards the plague bearers who flanked and destroyed the bolt thrower alongside a unit of corsairs who had spent much of he game seeing of the flamers who had flanked them on move two.
The freshly rallied black dragon and highborn swoop down to threaten the Plague Bearers flank,using the dragons breath weapon it fails to cause any wounds despite all 13 Deamons been under the template
The battlefield at the end of turn 6. The Hydra withdrew from charge range after destroying the Plague drones and both armies now faced off down the table after both losing one of their flanks.
On adding up the victory points the Daemons won by 200 odd points clamping a minor victory

Wednesday, 8 May 2013

Battle Group Overlord

Finally got round to using the new Battlegroup Overlord book allowing my dad and I to fight a Western Europe game, I used a Panzer Grenadier battle group and my Dad used a British armoured force. The game was 700 points aside and we started the game with Half the platoons in reserve which we would start to roll for on turn 3. We decided to play a standard encounter mission, The British came out on top just failing to beat my break point by 2 points so claimed a tactical victory. The German armour had a day where they could not hit a barn door, where the British tank crews faired alot better and some of the German order rolls, well lets not go there... A fun game and nice to fight a British/German game after all our recent Eastern European games, enjoy the pictures

The Table set up
Panzer IV tanks follow the Reece Puma down the road to the houses closely supported by a platoon of Panzer Grenadiers


APanzer IV's leaves the road to head for the cover of the hedgerow with the Puma ahead scouting. The remaining Panzer IV waits in ambush for any Sherman's entering the game via the road.

German Off table 80mm mortar fire finds the mark and forces the British to find cover

A panzer IV takes cover behind the small church waiting in ambush for the Sherman's to show their turrets behind the hill.
British armour in the shape of two Sherman's and a Firefly push through a small wood.

After the Panzer IV fired two shots wide of the mark the Sherman on the outside of the wood finds its mark with a direct hit, the Grenadier infantry take casualties but hold their ground with Faust's at the ready


Heavy German support arrives in the form of a Jagdpanther and makes for the the cover of the hedge rows at top speed.


As more German Panzer Grenadiers arrive in their trucks the Panzer IV  repositions behind the building and engages in a fire fight with the Sherman in the distance.

The German HQ left scratching their heads after a double one roll on the order dice mmmm a lot of troops are not going to be doing a very much this turn

After failing yet again to hit the Sherman the Panzer IV goes up in flames as the Sherman's crew don't make the same mistake
A British Firefly receiving orders from the HQ team


The Jagdpanther finds a new position but is struggling to find a Sherman willing to have a shoot out with... i wonder why that could be...

British infantry enter a ruined barn
Don't look now BUT!!!!!!!

The effects two rounds of off table 25pdr artillery fire, unable to risk a morale chit due to how close my morale was to breaking the German attack was pinned to a almighty stop

Saturday, 23 March 2013

A call to muster battle group Kursk 15mm demo game

At the weekend we braved the snow to put on a demo game at the call to muster show at Middlesbrough. We played roughly 1000 points aside, the Germans were attacking a dug in Russian force which had dug in at a small farming village. As the game went on the Russian reinforcements entered the game to relieve the village. The russians held ono the village by the end of the game. an enjoyable game and here's quite a few pictures of the encounter although the lighting was poor so the pictures haven't come out that great, however it gives an idea of the scale of the game.