Tuesday, 26 April 2011

Flames of war Early war battle 1

Well I've finally got round to posting a few pictures of our recent flames of war game or games as we ended up playing two in the same afternoon as I was on the end of rather a one sided beating in the first game which only lasted an hour!! We decided to play the first game down the table for a change and placed a couple of objectives in each others deployment zone, from turn 6 you could claim an objective. For a change I decided to run the british tank company against a German Czech company. It was made up of the following:
HQ = A10 CRUISER MK II + A9 CRUISER MK I
ARMOURED COMPANY = 2 X A13 MK III + A9 CRUISER MK I CS
                                               3 X A13 MK II CRUISER + 3 LIGHT MK VI C
ARMOURED COMPANY = 2 X A13 MK III + A9 CRUISER MK I CS
                                               3 X A13 MK II CRUISER + 3 LIGHT MK VI C
ARMOURED COMPANY = 3 X A13 MK II CRUISER + 3 LIGHT MK VI C

DIVISONAL CAVARLY CARRIER PLATOON = 3 X SCOUT CARRIERS

FUSILIERS PORTES PLATOON = 3 X FUSILIERS SQUADS

AIR SUPPORT = SPORADIC FIGHTER INTERCEPTION

OVERALL POINTS 1760

I deployed my forces as open as possible as the germans had priority air support, i decided to launch two attacks down each flank using the cover of the hills, i would leave a couple of tank platoons guarding the objective and the scout platoon would push up the middle trying to attract the attention of the german fire.

The germans had 2 88s and 5 panzer ii c behind the hedge behind the field on the left hand flank as you look at the picture supported by a motorcycle platoon, on the right hand side is 2 platoons of 5 panzer 38t's and attached cc / 2ic

I deployed my forces as open as possible as the germans had priority air support, i decided to launch two attacks down each flank using the cover of the hills, i would leave a couple of tank platoons guarding the objective and the scout platoon would push up the middle trying to attract the attention of the german fire.



The scout platoon used their free reccee move to push up to the objective. I lost the roll for first turn and lost a scout carrier to an 88 even though they passed there recee fallback and restricted the 88 to 1 shot each ( the 88s had extra crew so they would normally fire 6 shots! ) in my turn i pushed my forces forward but had no firing as i was out of range. In the germans following turn the 88s desroyed 2 light tanks and the stukas arrived although it was only one and it missed its target.
My cruiser tanks pushed up onto the hill to have a shot at the 88s as i really wanted to ko them, however i'd overlooked the distance and to my horror was out of range when i measured in the shooting phase, in the germans turn they took full advantage of this by ko all 3 tanks... ouch

On the right flank i pushed my light tanks onto the hill to open fire onto the 38t platoon, i was at short range so i could fire at full rate of fire, 6 shots equalled 1 bail... not good!! The 38ts returned fire and destroyed all 3 light tanks. i managed to intercept the stukas this turn.

Lots of burnig british tanks on show!!

The two czech panzer 38t platoons defending the objective

With the 88s making mince meat out of my left flank i decided to gamble on moving out into the open with my remaing cruiser on the left flank and c/c to open up with machine gun fire to knock oput the 88's as they dont have gunshields and saveing on a 5+  are vunerble to mg fire, i scored 2 hits which my opponent saved  by rolling a double 6, now i really feared the worst!


With one of my remaing cruisers i managed to ko a panzer ii c tank, at last i had managed to penetrate some german armour :)

The 88's returned fire on the british tanks in the open and true to form destroyed  all  bar 1 of them which failed its morale check and fled the table, this left one light tank defending my left handside of the table.
I needed to make my right flank attack fast  so i dismounted my french infantry to push onto the objective and pushed a cruiser platoon onto the hill next to the destroyed light tanks into short range of the 38ts, my scout carriers pushed into the german 38t flank arc to get some side armour shots with there anti tank guns

Many shots later and id destroyed 1 38t and bailed 2, nowhere near enough, the germans remounted there tanks and destroyed the cruiser tanks showing the british how to do a job properly, the scout platoon suffered from the 2nd 38t platoon with one destroyed and 2 bailed, at the end of the phase they failed there morale throw. Also 3 stukas showed up and destroyed the 2ic and a remaining cruiser tank putting my regiment under half strength, the c/c failed the morale check and the british army retreated off the field leaving behind alot of burning british armour!
Conculsion : Well that is what you call a battering, from the first turn those 88's caused mayhem to my attack, with such a long range they picked my tanks off at will, causing to much damage before i could get into range. I think next time i pick an army i'll have to take a couple  A9 crusier mk I cs so at least i could fire a smoke bombardment and put them out of action for a turn or two to get into range, oh and make sure that i USE my tape measure to make sure i am in range instead of guessing as i did when my cruisers drove into view of the 88's!! ( since warhammer has done away with range guessing i have become a tad rusty at it lol )
However i had an opportunity to get this bad loss out my system with a 2nd game after a cup of coffee.......
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