THE CAMPAIGN STARTS
My Dad and i have decided to link our next few games into a campaign series. I will be using GOTZ VON BERLICINGEN 17.SS PANZERGRENADIER DIVISION and my Dad will be using his BRITISH INFANTRY COMPANY throughout the campaign. We decided that the encounter mission would be a good start to the campaign and from here on we would roll random missions. I started the game with a full platoon of 3 mortar sections, 3 A/A 2cm flack guns which would give some covering fire to my mortars if there was any pesky allied fighter planes buzzing around, a pioneer platoon with supply truck and 2 attached HMG, 2 88mm A/A guns with extra crew and a Scout platoon who were mounted in Schwimmwagens. In delayed reserve i had a Stug 1V platoon, a Marder III M platoon, 2 15cm siG33 Infantry guns and 2 full platoons of Panzergrenadiers with a attached panzerschreck. The British had a platoon of mortars, HMG's, 25pdr Battery and 2 rifle platoons on the table with a Humber recce platoon, Wasp platoon, Crocodile platoon, Sherman platoon and a rifle platoon in reserve. They also had limited air force. My Dad won the roll off and was the attacker.....
A British rifle platoon and a 25pdr battery guards the right hand side objective
British fighter planes arrive and manage to range in and destroy a 88mm in the wood
The British rifle platoon occupies the house and ruined area on the hill, the German pioneers move up into a position ready to assault next turn but are pinned down from the 25 pdr bombardment losing a infantry stand, the German C-C is close at hand though.
With the help from the C-C the Pioneer platoon unpins and after a combination of fire and assaulting they drive the British rifle platoon from the hill. The rifle platoon pass their morale test. Also at the beginning of the turn they pass their sole survivor test and are removed from play. The pioneer platoon consolidates into the ruined walls.
German reserves arrive on the far left in the form of stuG IV and head straight for the the British right hand side objective. Only one plane arrives and although they are out of range of my A/A 2cm guns they fail to hit the target.
More German reserves arrive this time a Grenadier platoon and the heavy infantry guns, the infantry double to support the pioneers. The scout platoon have now dismounted and have taken position at the edge of the wood over looking the objective. The pioneers take a gamble and push for the objective in the open, with the British guaranteed at least one reserve i have to hope they arrive on the opposite flank!
British reserves arrive in force in the right position, first a Crocodile platoon arrives to confront my stuG IV
And the British humber recce platoon arrives just in front of my pioneers and open up with 15 mg shots killing all but the two hmg stands of the platoon. The remnants of the platoon manage to pass there motivation test.
Another Grenadier platoon arrives in the centre so i position them around my left hand objective ready incase the Crocodile platoon start to head this way
Also the Marder III M platoon arrived in the centre, i doubled these straight up behind the wood ready to threaten the Humber recce platoon. The Grenadier platoon pushed up into the wood on the right.
A stuG IV is knocked out from a long range shot from the Crocodiles, with their firepower unable to trouble the Crocodiles front armour i decided to find cover to make them harder to hit.
A British rifle platoon arrives in the centre from reserve securing the British objective along side a platoon of Sherman's. A smoke bombarment from the British mortars gives cover to the Reece platoon as they move towards the SS scout platoon and remaing Hmg stands.
A British Wasp platoon arrives on the right flank and waste no time time in flaming the stuG IV platoon. However the shots fail to cause any damage.
The Humbers made an assault move against the SS Scout platoon, however when they shot before they assaulted the scout platoon managed to successfully retreat from the shooting so they only lost one stand before getting out of line of sight. The Humbers were now out of range of the the defending teams to make contact, however they still consolidated due to shooting to successful and managed to bog two vehicles. The rifle and Sherman platoons both advance in support with the rifle platoon killing the remaing two hmg stands.
The stuG IV return the fire and destroy all three of the wasps with little trouble
The game was now pretty much at a stalemate with both sides in full control of there own objectives and not troubling the enemies, the British rifle platoonsuffered some casualties from a mortar bombardment and the SS scout platoon dug in in the face of so much armour.
The Marders get into a position to fire on the infantry platoon as the Humbers are out of sight on the other side of the hill but cause no damage.
With time running out and very little chance of anything other than a draw with both our objectives well guarded we called a halt to the game.
Score 1 - 1
Conclusion
The game ended as a stalemate and with so little casualties we each received one point for the game. If my stuGs had arrived on the other flank to support the Pioneers i may have had a better chance to threaten the objective but alas the didn't and the pioneers were left in the open to the mercy of 15 mg shots, but aside from that both our reserves arrived where they were needed as regards to protecting our objectives making it almost impossible to claim a win.
To win this mission i feel you need your opponents reserves either to be very late turning up or arriving on a flank where they are not needed both of which did not happen. Anyhow the campaign is under way and we rolled for the next mission in advance which was a Free for all, stay posted for the outcome to part two......
Score 1 - 1
Conclusion
The game ended as a stalemate and with so little casualties we each received one point for the game. If my stuGs had arrived on the other flank to support the Pioneers i may have had a better chance to threaten the objective but alas the didn't and the pioneers were left in the open to the mercy of 15 mg shots, but aside from that both our reserves arrived where they were needed as regards to protecting our objectives making it almost impossible to claim a win.
To win this mission i feel you need your opponents reserves either to be very late turning up or arriving on a flank where they are not needed both of which did not happen. Anyhow the campaign is under way and we rolled for the next mission in advance which was a Free for all, stay posted for the outcome to part two......
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