Showing posts with label Impetus Baroque. Show all posts
Showing posts with label Impetus Baroque. Show all posts

Saturday, 22 October 2016

ECW Baroque Battle report

The Battlefield after deployment

Our last game saw us turn our hand to 1664 for a English Civil War (ECW) game using the excellent Baroque war games rules based on the Impetus system. My dad has recently rebased his 15mm ECW armies for these rules from pike and shotte and i have to say how wonderful they looked. I really like the look of units having all their figures on one base and in in particular the Pike and musket units looked really effective, well worth the time and effort my dad had put in rebasing them! On this occasion I took command of the Parliamentarian force totalling around 900 points which included two commands of cavalry and two commands of foot with more than half the force been C class troops although one of my cavalry commands was the elite ironsides with the motivated rule. My dads Royalist army was very similar although he had a couple less pike units although most of the Royalist army were B class troops.

The Hard hitting Ironsides are ordered to sweep away the royalist left flank, easy then???? 
The pike and musket units move to within point blank range of each other looking to weaken their foe before initialising the charge
Royalist gallopers over come the close range pistol fire to quickly sweep away the roundhead reiter cavalry command with ease.
The Roundhead pike advance towards the the royalist centre, an area which was to see heavy fighting throughout the course of the battle
The ironsides struggle to break the royalist cavalry despite having the impetus and become involved a long tussle which was to last for most of the game. Eventually the Royalist cavalry broke my ironside command who once they had lost their commander became somewhat isolated and vunrerable.
The Royalist right flank infantry command starts to falter under a strong counter attack from the roundhead pike who are 'egged 'on by there agitators/preachers (they proved to be good motivators during this game as the doubles i rolled were high)
The centre of the battlefield sees both armies pouring close range fire into each other before roundhead pikes charge into the stubborn royalist lines with mixed results as units from both sides were routed
The royalists infantry command collapse on the left flank as the parliamentarians get the better of the close combat, although the fight had continued over a number of moves as the Royalist morale just about held on.
After sweeping the roundhead cavalry away the Royalist gallopers turned onto the flank of the parliamentarians centre and late in the game they managed to flank a unit of musketeers which could not find it in themselves (unsurprisingly) to stand up to the charge, with this unit broken the parliamentarian army had passed its break point.
The final battlefield position shows how destructive the game had been. 

Although the game had ended in defeat it had been a cracking affair. The Baroque rules have really grown on me and i have definitely developed a better understanding of how they work. The main reason for defeat was the loss of both cavalry commands, especially the Ironsides who i had pinned my hopes on smashing the Royalist cavalry. My  Reiter cavalry command (which was made of  C Class troops) who i hoped would at least hold the Superior Royalist cavalry at bay for a few turns were chased from the battlefield very early and cheaply allowing my dad to turn my flank on my infantry in the centre. Some cunning use of 'destiny'dice had kept my dads cavalry in the fight on three occasions against my Ironsides as on each occasion without the re roll of their discipline test the units would have routed, which would have allowed me to turn on the royalist flank, I on the other hand rolled one roll of destiny'and got a worse result than the first! I think i had just about edged the fight with our infantry with my sole Veteran pike and musket unit proving to be very reliable (it with stood been charged in the rear by a unit of rampaging gallopers,actually winning the melee) with the iron officer trait proving very handy on occasions, and at the games end when my army broke my Dad was not to far himself from reaching his army break point. 
The Spoils of War! The roundhead baggage camp about to be overrun as the Parliament army breaks and flees the field


Saturday, 4 June 2016

A first dabble at the Franco-Dutch War

Finally got round to playing a game this week as my dad and I took ourselves up to Colin's for the day to have a (what would turn out to be a thrilling) game of impetus Baroque using Colin's lovely 28mm Anglo Dutch/ French armies. I have used these rules recently, although using a different period though it was still in the pike and Shotte era, so I had a decent understanding of how the rules work, although I did forget about certain rules for troop types as the game progressed which in the end was to prove quite significant. Colin and I took command of the French and my dad took command of the Anglo Dutch, I myself was given command of the guard cavalry and foot brigades,(our best troops) tasked with holding the right flank against superior numbers. Three objectives lay across the field along basically the centre table line, to the left a church yard, centre a large hill and a road junction to the right. Our main attack was to be across the centre where we hoped (and succeeded) to surprise my dad by placing all our cavalry in the centre to lead the attack rather than the more conventional cavalry on the flanks.(we used a hidden deployment method) We hoped to be able to smash the Dutch centre with our cavalry before the cavalry become somewhat spent and then secure it with the large brigade of infantry in reserve, over on the left the final infantry brigade and dragoon units were to secure and hold the church objective. As the title of the post suggests this is a complete alien period to me so I ain't going to pretend I know what each unit is in the following pictures, however if you pop onto the following link to Colin's blog you will find a much more detailed report of the game.

http://www.carryingsonupthedale.com/2016/06/louis-phwoooaaarrrrteenth-on-tv-and-on.html

Here are the photos of the game unfolding to the dramatic final turn conclusion...

The imposing sight of the French cavalry in all there might behind the centre hill

The French guard brigade supported by the heavy cannons

The French Dragoons make a early dash to secure the church yard objective

A Dutch infantry brigade facing the French guard grasp the cover of the hedgerow

The Dutch guard battalions launch an assault onto the Dragoons to drive them from the church yard

tally Ho.... The French cavalry launch there attack against the somewhat nervous Spanish pike

French heavy artillery set there sights on their sitting duck Dutch enemies and proceed to miss every shot in the game!

The Dutch guards fire fighting with a Swiss battalion in the fight for the church objective

This unit on the French army was my favourite on display, Grand stuff indeed!

The view of the French cavalry as they smash into the ranks of Spanish infantry, all but one battalion from the Spanish brigade was destroyed by the rampaging French cavalry, however they managed to hold the centre just long enough to allow my dad to counter attack it with a brigade of Dutch cavalry who arrived from the right flank just as the centre looked lost, needless to say the French cavalry lost heavy casualties in the grand charge.

The Dutch guard cavalry bypass the church yard looking to out flank the French line.

As well as the Spanish taking the blunt of the French cavalry charge a unit of allied scots were charged by a unit of the French guard horse, eventually the scots broke after a number of turns locked in combat.

The Anglo Dutch troops advance over the hedgerow to pursue the somewhat shot up lead French guard battalion

My dad pondering his next move after seen his Spanish troops on the receiving end of hefty cavalry charge..

The Dutch guard horse engage the French right flank, despite repeated efforts the Dutch cavalry could not break the stubborn French resistance, just as well as a break through here would have seen the French army flanked by a large presence of cavalry which would have been disastrous.

My Veteran allied scots unit finally late in the battle advance and unleash a salvo before charging into combat with the Hanoverian Dutch allies.

With the French cavalry now running out of steam trying to finish off the remaining Spanish infantry, the Dutch guard horse snatch the oppertunity to counter charge into the flank of the French, unsurprisingly the French cavalry have had enough and break

And these imperial Currasiers were my favourite cavalry unit, really striking figures in great poses..

Now with the threat of the French cavalry totally nullified the Dutch cavalry launch there counter attack onto the French infantry lines with a battalion of Swiss the first to succumb to the heavy cavalry.

The final action of the final turn saw my Scots beaten and routed in combat with the hanovarians taking us over our break point for our army, this was where I forgot that this unit had the iron offices trait meaning I could have re rolled my failed discipline test, oh well we shall never know what might have been....

This had been a fantastic game and a great credit to the rules, every move seemed action packed and for almost the entire game it really could of gone either way. A couple of failed pursuits I feel from our French cavalry lsaved the Spanish infantry from been totally destroyed and the Dutch centre completely broken,this allowed my dad to reposition his cavalry brigade to counter charge our battered out of position cavalry and pursue into our advancing reserve infantry. The Dragoons proved difficult for my dad to dislodge from the church yard though eventually they were driven out by the Dutch guard battalions on the final turn. All three objectives were still their to be won by both sides if the game had continued...if only..if only I had remembered that bloody re roll :-) .......

The final shot of the caranage left across the battlefield 

Monday, 25 April 2016

A first try at Impetus Baroque

       William of Orange army lines up ready to defeat the waiting King James II army
After a recent game my dad had umpired up at Colin's house using the new Impetus Baroque rules he was keen to let me have a go at using them so he had decided that we would use his William of Orange and King James II armies to show case how the system worked. I took the roll of King James and was tasked with defending the position on the out skirts of a town behind a stream. I have played this period once before using pike and Shotte but going back through my blog to find the AAR of the game I found that unbelievably it was almost exactly 2years to the day when I last had a game with them! So as was the case then the period is very unfamiliar to me so I won't go into the ins and outs of the units used (mainly as I'm not greatly sure what was what looking back at the photos I'm afraid). 

The British guard brigade supported by heavy cannons stare down the Kings army
A Irish brigade dug in behind the walls of the farm
Jacobite cavalry clash with their Dutch guard counter parts
The advance defensive line of the French detachment comes in for some heavy fire from the muskets of Williams men
I have used Impetus rules before so I had a slight understanding of how the mechanics worked although I never really warmed to them when we used them in the war of the roses games. However I must say I really enjoyed the Impetus Baroque system which imho I felt played much better. Once we had played a few turns and I had made abit of a hash of my cavalry movement, I started to get my head around the command system and when to interrupt your oppents move, well at least attempt to, I found that the game moved swiftly with plenty of decision making to be done. In the end our (trial) game finished as a draw, my cavalry on the right flank had completely routed two of my dads cavalry brigades after a number of rounds charging/counter charging and won that particular flank, however in the centre my French brigade which was the initial line of defense had been decimated and my second line was under a heavy attack from my dads English guard brigade. On the left flank I had lost my Dragoons but the Irish brigade holding the farm area was winning against the attacking Dutch forces. It was a fun game and yeah I think I enjoyed the Impetus Baroque rules just as much as I do using pike and Shotte which is a good thing as my dad is aiming to use Impetus Baroque for this period permanently. Hopefully it won't be another 2years to the next time I play with these (beautiful) armies..

The Dragoons struggle to hold off the attack from Williams cavalry
The guard musketry fire proves to much for the French pike regiment
The French line begins to waver under increasing heavy fire
The Jacobite cavalry start to win the fight against the Dutch guard cavalry
The elite guard brigade Ready to cross the stream and assault the waiting Irish troops
The Dutch line starts to break as it can't find away through the Irish defences
Irish pike take the fight to the unexpecting guard muskets